I create learning experiences that stick — from interactive game design curricula to full-stack web applications. Unity certified. Math-brained. Always making something.
I sit at the intersection of two things most developers don't have: real teaching experience and full-stack technical skills. That means I don't just build things that work — I build things that work for the people using them.
Five years of fully virtual teaching, dual degrees in Applied Mathematics and Education, a Certificate in Instructional Design (ADDIE), and a Unity Certified Associate certification — I bring analytical precision and creative execution to every project, whether that's an e-commerce storefront, an interactive eLearning course, or a data dashboard backed by real statistical analysis.
Outside the classroom, I build things: WooCommerce stores, e-commerce websites with Stripe and Firestore, interactive learning tools, Kanban apps, handmade ceramics — and the occasional Python data pipeline. I believe the best instructional designers are people who never stopped being learners themselves.
A full-sequence Python curriculum designed for beginners. Covers core programming concepts through progressive, standards-aligned modules with interactive exercises and assessment checkpoints.
A multi-page retro neon course website for Unity game design students, featuring shortcut reference pages, a live Firestore-backed community board, and direct assignment links.
A choose-your-own-adventure branching scenario for new virtual educators. Learners navigate realistic classroom situations and receive immediate feedback on each decision.
A formal Training Needs Analysis based on real student performance data from Georgia Cyber Academy. Includes a full Kirkpatrick Level 1–4 evaluation plan with measurable success criteria.
A three-lesson Rise 360 module for game design students. Learners practice a must-have / nice-to-have / cut-it feature framework and complete a GDD checklist. Exports as SCORM for LMS deployment.
An interactive study website to prepare students for the Unity Certified Associate exam — the same certification I hold. Includes topic breakdowns, practice scenarios, and a self-assessment quiz system.
A collection of interactive HTML lesson slides, async study guides, and Jeopardy review games for two concurrent STEM courses aligned to Georgia IT-GDAS standards.
A full e-commerce website for my handmade ceramics business with a custom Firestore product database, live Stripe checkout, real-time inventory, category filtering, and a cart drawer.
A Kanban-style web app to track ceramic pieces through production. Features drag-and-drop columns, photo uploads to Supabase Storage, and real-time sync across devices.
End-to-end data science project analyzing 3,680 Steam games. Covers API scraping, data cleaning, and statistical testing — including a one-sample t-test confirming Stardew Valley as a genre outlier (t = −41.91, p < 0.001).
Interactive Tableau dashboard analyzing NAEP scores across all 50 states. Finds poverty rate explains 68% of score variation (R² = 0.68) — nearly 5× more than per-pupil spending alone.
End-to-end ML pipeline on 7,032 real telecom customers. Compares Logistic Regression vs Random Forest, identifies top churn drivers via feature importance analysis, and deploys as a live interactive prediction tool. ROC-AUC: 0.835.
A full WooCommerce digital product store built on WordPress + Elementor with Stripe payment integration, instant digital download delivery, and variable product tiers.
A self-grading, in-browser JavaScript coding activity with instant feedback and error-specific debugging hints. Covers variables, math operations, strings, and print statements. No setup required.
A full landing page for a free personal finance course, built in WordPress with Beaver Builder. Features a custom accordion FAQ, testimonials section, curriculum grid, and branded design system.
A full 102-day AP Computer Science Principles curriculum. Includes interactive slide decks, HTML lessons for all 6 units, a 10-tool exam prep suite, and a Create PT scaffold with a live rubric quality checker.
A full-semester Introduction to Software Technology curriculum across 9 units with 18 browser-based activities including a desktop simulator, PC builder, CSS playground, and a 5-room escape room.
A classroom writing-integrity tool built as a Chrome extension paired with a React teacher dashboard. Monitors student writing sessions and streams timestamped events to Supabase in real time.
A Progressive Web App suite of five classroom tools — countdown timer, interval timer, random name picker, dice roller, and live class poll. Installable on any device from the browser.
A complete interactive HTML curriculum map covering 62 days of a high school Game Design course, aligned to Georgia CTAE and CSTA standards. Opens in any browser with no software needed.
A scenario-based learning activity for game design students. Learners navigate three real Unity project decisions with immediate feedback and design principle reinforcement on every choice.
A fully built online course on WordPress + TutorLMS. Includes 6 lessons across 3 units, 3 quizzes with scored assessments, and a custom Elementor homepage — written from 5+ years of real game design teaching experience.
Design and teach Game Design: Animation & Simulation and Introduction to Software Technology to 125+ students across multiple sections. Devise project-based assignments for hands-on skill building; evaluate and adjust curriculum using data analysis of student performance. Build and maintain custom interactive course websites to replace static LMS delivery.
Collaborated with fellow instructors to refine and improve program curriculum. Produced and edited instructional math videos to supplement educational content.
Delivered class sessions in Geometry and Financial Algebra aligned to state standards. Customized instructional plans for individual students and prepared students for the SAT.
An AI-powered tool that generates complete ADDIE-structured course outlines from user inputs. Accepts course title, audience, duration, objectives, and standards — outputs a full framework with unit breakdown, assessment strategy, and evaluation plan.
Proved a reduction result toward classifying when complete graphs Kn and Kn−I admit primitive Cm-decompositions. Investigated cyclic and 1-rotational decomposition techniques to establish existence proofs across several families of values of m and n.
View PublicationI'm currently open to instructional design, curriculum development, game design education, and web development opportunities. Whether you have a role, a project, or just want to talk shop — I'd love to hear from you.